Sandbox (SAND) coin price prediction: What’s next for the token?

Sandbox (SAND) coin price prediction: What’s next for the token?

SAND, the coin of blockchain-based play-to-earn metaverse Sandbox, is back on the slide losing 6% of its value today (10 March) down to $2.8.

In February it set off on a modest bull run after gaining the support of global fashion brand Gucci, which has bought a plot of land in its world. But the turrmoil caused by the outbreak of war in eastern Europe piushed it backed downwards.

What is the outlook for the coin? What is a realistic future price target? What factors could shape any Sandbox coin price prediction for 2022, 2025 and 2030?

In this article we look at the latest analyst Sandbox crypto price predictions, news and analysis to help you decide if you shoud make SAND part of your portfolio.

What is a Sandbox coin?

Sandbox is a play-to-earn game that combines blockchain technology and non-fungible tokens (NFTs) in a three-dimensional (3D) metaverse. It focuses on user-generated content which helps further develop the platform.

The game was initially known as two separate mobile hits: The Sandbox, which was launched in 2011, and The Sandbox Evolution, which was launched in 2016. Together, the two games generated around 40 million downloads across the Android and iOS platforms.

In 2018, the games’ developer, Pixowl, was acquired by Hong Kong-based game software company Animoca Brands which integrated the popular games into the blockchain ecosystem.

Sandbox is hosted on the Ethereum network and is powered by SAND, an ERC-20-based token.

Inspired by major game-creation systems such as Minecraft and Roblox, Sandbox allows players not just to create their own worlds and games, but also to have true ownership of their creations as NFTs. In exchange for participating and playing, players earn SAND tokens.

According to the metaverse’s whitepaper, the current game market limits creator rights and ownership, an issue which Sandbox aims to overcome “while accelerating blockchain adoption to grow the blockchain gaming market”.

The game itself is split into three parts:

  • VoxEdit, where players can create and animate 3D objects such as people, animals, tools and foliage. These are then exported into The Sandbox marketplace, where they become game ASSETS and are sold as NFTs.
  • The Sandbox marketplace where users can upload, publish and sell their ASSETS as ERC-721 and ERC-1155 tokens. The Marketplace launched on 30 March 2021.
  • GAMEMAKER, where players who own ASSETS can use them to play the game itself. Players can place their ASSETS within a piece of LAND (an ERC-721 token) that they own within the Sandbox metaverse. This LAND can be decorated with a number of ASSETS which can be given predefined behaviours through visual scripting nodes. Thus, players are able to turn their LAND into a potential full game experience. Several LANDS can be combined by players to form an ESTATE.

The SAND token fuels the platform and can be earned by selling ASSETS, by owning LAND which can be rented or populated with content to increase its value, and/or by building and monetising games through the GAME MAKER function on the LANDS that are owned by players.

The token also:

  • Gives players access to the platform. Players use SAND tokens to play games, make in-game purchases and customise their avatars. SAND is also charged to upload ASSETS on the marketplace and purchase Gems that define an ASSET’s rarity and scarcity.
  • SAND holders are granted governance and can exercise voting rights on key features within the project’s roadmap.
  • Players can stake their SAND tokens in order to earn more. This is also the only way that players can earn the Gems and Catalysts that are needed for ASSET creation.

Players get to keep 95% of their SAND revenue.

The total supply of SAND coins stands at three billion, with 1.12 billion in circulation. The token reached over $3.15bn in market capitalisation and is ranked the 37th largest cryptocurrency by CoinMarketCap as of 10 March 2022.

SAND price driven by partnership & investor news

The Sandbox token’s outlook started to look much more positive at the start of February 2021, following Sandbox’s partnership with cryptocurrency price-tracking website CoinMarketCap for the latter to release an NFT collection on the metaverse.

In the following months, the token’s price kept moving sideways before it reached $3.22 on 3 November 2021, after the metaverse announced on 2 November that it had gained $93m from Softbank Vision Fund 2 investors, which would help the platform scale up its growth strategy, operations and player acquisition.

By then, Sandbox already had over 165 partners, including popular US rapper Snoop Dogg, and famous TV series The Walking Dead and the Smurfs. The project had also partnered up with Liberty City Ventures, Galaxy Interactive and Adidas Originals.

On 25 November 2021, the token had reached its all-time high of $8.4022 – a 16,387.83% surge since its launch at $0.05096 on 15 August 2020.

On 1 December 2021 Sandbox announced that players could purchase plots next to the one where Snoop Dogg was building his mansion, Snoopverse. This led the SAND token to grow by just 2.02% from $6.5781 on 1 December to $6.7114 the following day.

Following an overall drop in bitcoin and ether prices at the start of December, SAND also fell by 28.8% to $4.7785 by mid-month, despite having secured partnerships with 10 exchanges, as well as a MAUER NFT collection memorialising the Berlin wall.

On 21 December 2021, the metaverse’s partner, Canadian electronic music producer deadmau5, announced the launch of his NFT collection on the Sandbox marketplace which pushed the SAND token’s price up to $6.73 on 26 December, an increase of by 40.81% from its 14 December low.

Bank of America strategist Haim Israel said on 1 December that the metaverse will make cryptocurrencies even more popular than they already were, thus boosting price targets for many metaverse-based crypto tokens including SAND. On 18 January 2022, investment firm JP Morgan Chase agreed with BoA’s bullish predicament by publishing a report saying that the metaverse industry could possibly reach over $1t in yearly revenues. The firm’s report mentioned Sandbox as one of the “main metaverse platforms”.

However, the token’s value line on the chart started to decline once again, amid a general dip in the crypto market at the start of 2022 due to the possibility of tightening monetary policy and geopolitical tensions.

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At time of writing, 10 March, the token is trading at $2.8.

What’s next for the metaverse?

One silver lining for the SAND token price was Snoop Dogg’s announcement on 27 January 2022 that he would be launching a series of Snoop Dogg metaverse avatars on the platform. The news pushed the token’s price by 61.28% from $2.99 on 22 January to $4.81 on 8 February 2022. The NFTs were minted on 22 February and have the potential to hike the token’s price once again.

In more recent SAND coin news, partnerships with Gucci and Ubisoft  were unable to offset the overall bearish forecast in the markets, with the token reaching $3.11 on 22 February – a 35.4% drop since 8 February.

The platform also partnered with Warner Music Group which will create a music-themed world in the metaverse as the platform plans to launch its first virtual concerts in the third quarter of 2022.

A mobile version of the metaverse is anticipated for some time in the fourth quarter of 2022.

BigOne Exchange chair Anndy Lian told Capita.com that Sandbox heavily relies on Ethereum’s performance, making the token quite volatile.

“Personally, I do like the developments of the project. But I do want to point out some angles for improvement. Firstly, the project relies heavily on Ethereum’s performance. I do think that, given the right situation, they should look at building on another blockchain or even their own chain.

“Secondly, their game needs to be attractive enough to draw in more users while retaining the old ones. I hope to see more game enhancement and token utility that comes along with it.”

Sandbox coin price prediction 2022-2030:

Algorithm-based forecasting service WalletInvestor gave a bullish SAND crypto price prediction at the time of writing (10 March), calling it an “awesome long-term investment”.

Based on its analysis of the cryptocurrency’s past performance, the forecasting service’s SAND price prediction was it could trade at $8.04 by March 2023 and reach $28.75 in five years.

DigitalCoinPrice supported the bullish SAND crypto price prediction but at a much slower pace, seeing the coin reach $3.61 by the end of 2022 and $5.49 by 2025.

The site’s SAND prediction was that the token was expected to surpass its all-time high in 2027 at $8.36. In 2030, the token’s price could reach $14.55.

Please note that price predictions can be wrong. Forecasts shouldn’t be used as a substitute for your own research. Always conduct your own due diligence before investing. And never invest or trade money you cannot afford to lose.

Analyst views on SAND

Bitbank crypto market analyst Yuya Hasegawa told Capital.com that upbeat comments on the Sandbox metaverse from financial institutions like Bank of America and JP Morgan, as well as sales of collaborative items with celebrities and popular brands, are attracting investors to the platform.

Hasegawa was interviewed before Russia invaded Ukraine on 24 February 2022.

“However, although SAND and some other metaverse-related tokens have outperformed bitcoin in the last quarter, the current market environment – not limiting to the crypto market – is heavily affected by the situation at the Russia-Ukraine border and investors are being quite defensive,” she noted.

“So, even though SAND has a lot of growth potential in the long run, as the industry itself is still in a sort of ‘experimental’ or ‘developmental’ phase, the financial market as a whole has to wait and see how the situation at the Russia-Ukraine border rolls out.”

Invezz data analyst Dan Ashmore added that the token managed to piggyback off the wider boom in the metaverse caused by Facebook rebranding to Meta in October.

“Further fuel was provided via high-profile partnerships, including Gucci, Warner Music Group and Snoop Dogg (offering shopping experiences, virtual concerts and playable avatars respectively). Particularly exciting going forward is the focus on user-generated content.

“Objects and interactive games can be created and sold on the marketplace. With the internet increasingly focused on content creation (YouTube, TikTok etc), ATH above $8 could be achievable in the next year or two, although that will depend on the wider crypto market,” he concluded.

 

Original Source: https://capital.com/sandbox-sand-coin-price-prediction

Anndy Lian is an early blockchain adopter and experienced serial entrepreneur who is known for his work in the government sector. He is a best selling book author- “NFT: From Zero to Hero” and “Blockchain Revolution 2030”.

Currently, he is appointed as the Chief Digital Advisor at Mongolia Productivity Organization, championing national digitization. Prior to his current appointments, he was the Chairman of BigONE Exchange, a global top 30 ranked crypto spot exchange and was also the Advisory Board Member for Hyundai DAC, the blockchain arm of South Korea’s largest car manufacturer Hyundai Motor Group. Lian played a pivotal role as the Blockchain Advisor for Asian Productivity Organisation (APO), an intergovernmental organization committed to improving productivity in the Asia-Pacific region.

An avid supporter of incubating start-ups, Anndy has also been a private investor for the past eight years. With a growth investment mindset, Anndy strategically demonstrates this in the companies he chooses to be involved with. He believes that what he is doing through blockchain technology currently will revolutionise and redefine traditional businesses. He also believes that the blockchain industry has to be “redecentralised”.

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How NFTs create new opportunities in the entertainment industry

How NFTs create new opportunities in the entertainment industry

The non-fungible token (NFT) community Arabian Camels is making a $50 million Hollywood film called “Antara.” The movie makers recently announced a highly anticipated NFT drop for the project, which allows holders to partly fund the movie, own a share of digital rights and benefit from its box office achievements.

This project is just a glimpse into what NFTs could achieve in the world of entertainment.

NFTs started out as standalone pieces of art and memes by individual creators and today is a massive industry that’s swarming with innovative NFT projects today. In 2021 alone, an estimated $41 billion worth of NFTs were sold, which is a testament to their growing popularity and value.

Major industries like art and gaming have benefited from NFTs already, and recent developments suggest that the realm of entertainment could be next in line to receive a transformative blow from the NFT industry.

Integrating NFTs into the movie business

Worth over $2.2 trillion, the global entertainment industry isn’t only one of the most valuable industries in the world but also a huge part of our culture. Over the span of a century, the industry has never failed to amaze its audience with enticing movies, TV shows, music, and it has stood the test of time, staying relevant even today.

Transforming the entertainment industry

NFTs in entertainment have the potential to completely transform the way films are made, produced, and distributed, democratizing this unilateral industry in the process. To understand this better, we go back to Arabian Camels’ Antara project. This big-budget Hollywood epic is one of the first films to be produced by the NFT community, demonstrating the concept of movie NFTs.

For the makers and producers of films, this means that they’re no longer limited by budget constraints or the difficult financing methods of top production houses. Movie NFTs provide a way for them to distribute part ownership of the movie to its viewers, raising the required funds in the process. This is especially useful for budding filmmakers and artists who are hardly visible in the industry. Specific roles like “producer” can be represented and offered as an NFT, making its owner the producer of the film. And through all the stages of filmmaking, NFTs can be offered as a way to include the community in the decision-making process, market the project and build a loyal fanbase beforehand.

“NFTs present a tremendous opportunity for mixed-reality world-building experiences, deepening user engagement and interaction and fostering a community for our hundreds of millions of global consumers to create one-of-a-kind digital collections and Autograph is the optimal destination for this discovery,” claims Jenefer Brown, Executive VP & Head of Lionsgate Global.

The NFTs to be released could range anywhere from character avatars to video clips from the films.

Now, in the case of emerging artists, technicians, musicians and directors, NFTs could be their on-ramp to popularity within the industry. The fact that Ben Mauro, a Hollywood concept artist, earned more in seven minutes with his NFT collection than he has in the 12 years of working in Hollywood is telling. Just like Mauro, these emerging artists could use NFTs in unique ways to represent their talent, garner an audience and increase their visibility in the industry.

Movie merchandising is another realm where NFTs in entertainment could make a huge difference. Fans have long been collecting posters, clothing and character figures from their favorite films, and NFTs add a new dimension to this. The rarity of NFTs gives fans the satisfaction of owning a part of the film that cannot be replicated. Celebrities can also make the most of this opportunity by creating NFT merchandise collections for their fanbase. This particular trend has picked up quite recently and celebrities like Eminem, Justin Beiber, SnoopDogg and Jimmy Fallon have all followed suit.

If we look at the whole picture, the integration of NFTs into the entertainment industry allows users to actively participate every step of the way. Both viewers and creators have the chance to connect beyond the screen and thus take the industry to unimaginable dimensions.

How NFTs open closed doors

Since its inception, the entertainment industry has been opaque in its operations, shutting down external interference. This stringent way of operation vastly limited opportunities for emerging artists trying to make it in the industry. But with the NFT integration, the entertainment industry is now opening its door to a wider section of artists, producers, and viewers. While producers and creators have new ways of monetizing their work and raising funds, viewers now have a way to directly participate in the industry’s happenings, not only to fund films but also earn from their gain. This symbiotic relationship between viewers and creators could change the face of global entertainment in the years to come.

 

 

Original Source: https://venturebeat.com/2022/03/08/how-nfts-create-new-opportunities-in-the-entertainment-industry/

Anndy Lian is an early blockchain adopter and experienced serial entrepreneur who is known for his work in the government sector. He is a best selling book author- “NFT: From Zero to Hero” and “Blockchain Revolution 2030”.

Currently, he is appointed as the Chief Digital Advisor at Mongolia Productivity Organization, championing national digitization. Prior to his current appointments, he was the Chairman of BigONE Exchange, a global top 30 ranked crypto spot exchange and was also the Advisory Board Member for Hyundai DAC, the blockchain arm of South Korea’s largest car manufacturer Hyundai Motor Group. Lian played a pivotal role as the Blockchain Advisor for Asian Productivity Organisation (APO), an intergovernmental organization committed to improving productivity in the Asia-Pacific region.

An avid supporter of incubating start-ups, Anndy has also been a private investor for the past eight years. With a growth investment mindset, Anndy strategically demonstrates this in the companies he chooses to be involved with. He believes that what he is doing through blockchain technology currently will revolutionise and redefine traditional businesses. He also believes that the blockchain industry has to be “redecentralised”.

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Despite billion-dollar investment, why GameFi is failing to woo Asians?

Despite billion-dollar investment, why GameFi is failing to woo Asians?

Market experts argue that GameFi is not gambling. It refers to the financialisation of video gaming and could transform gaming business models and power the digital economy, they say.

New Delhi: Crypto industry is betting big on the GameFi industry with billions of dollars invested, but in the Asian market, the segment is likely to face a stiff and severe challenge, thanks to strict and rigid regulations in multiple countries.

The existing laws and regulations are quite hostile for GameFi. Countries like South Korea and China have had laws about converting in-game tokens into fiat currency for nearly 15 years.

In South Korea, gaming is a serious industry and has its own regulatory code – strictly prohibiting speculative acts, gambling and free gifts. Its laws prohibit converting game tokens into cash.

Market experts argue that GameFi is not gambling. It refers to the financialisation of video gaming and could transform gaming business models and power the digital economy, they say.

Obasi Francis, Co-Founder and Chief Executive Officer, DeSpace said that GameFi can be defined as the combination of video games (gaming) and decentralised finance (DeFi).

The People’s Bank of China has put a blanket ban on crypto trading, whereas Japan is convinced enough to consider it as gambling. In India, the Supreme Court has questioned the government to clear its stance on the legitimacy of cryptos.

Anndy Lian, Chairman, BigONE Exchange said that GameFi is not Defi. Playing hard to earn in the game and then allow it to turn into coupons so that you can buy some food is not gambling.

“There are games that are tokenised but not listed on any exchanges and only able to redeem very specific things and not cash directly,” he added. “They are only doing it in their own ecosystem.”

Crypto gaming has grown in popularity as it allows players to collect and trade virtual assets that can be exchanged and traded anywhere in the world. It has emerged as a way to earn money from the gaming industry in a safe and secure manner.

However, GameFi is more about the yield, than the game. Games like Axie Infinity, whose native token has delivered multibagger returns, do not have many daily active users, and most of its user base comes from developing countries.

Currently, the blockchain games have more talkers than players. These games lack an active gamer base as users want to reap the yield and not play the game. Also, the in-game economy suffers from crippling inflation.

Unlike conventional games, blockchain games enable users to make money by buying, selling and exchanging non-fungible tokens (NFTs) for various in-game items, said Francis.

On the other hand, Lian agrees that GameFi is not more developed in low per capita countries. “Game content and quality comes first and not the earnings,” he added.

Undoubtedly, GameFi is one of the hottest technologies in the crypto eco-space, and early investors can expect gaming-related collectibles to power the virtual economy.

But the games can’t go mainstream in Asia’s major markets because authorities would crack down using laws. Also, such GameFi are not getting too popular to gain the benefits of word of mouth.

“Ease of transactions, the ability to play anywhere, and the elevated levels of safety and security, GameFi enhances the overall gaming experience for game players while providing new sources of revenue for developers,” said Francis.

However, the concept involves giving players financial incentives to play and progress through games. Though, for the growth of industry, blockchain game developers must work harder to drive that.

“If regulators think that GameFi is gambling, then maybe they should ban NFT too,” said Lian of BigOne. “NFT is a lottery when it comes to mystery boxes. Regulators need to dive deep and not look at the surface.”

 

Original Source: https://economictimes.indiatimes.com/markets/cryptocurrency/despite-billion-dollar-investment-why-gamefi-is-failing-to-woo-asians/articleshow/89943538.cms

Anndy Lian is an early blockchain adopter and experienced serial entrepreneur who is known for his work in the government sector. He is a best selling book author- “NFT: From Zero to Hero” and “Blockchain Revolution 2030”.

Currently, he is appointed as the Chief Digital Advisor at Mongolia Productivity Organization, championing national digitization. Prior to his current appointments, he was the Chairman of BigONE Exchange, a global top 30 ranked crypto spot exchange and was also the Advisory Board Member for Hyundai DAC, the blockchain arm of South Korea’s largest car manufacturer Hyundai Motor Group. Lian played a pivotal role as the Blockchain Advisor for Asian Productivity Organisation (APO), an intergovernmental organization committed to improving productivity in the Asia-Pacific region.

An avid supporter of incubating start-ups, Anndy has also been a private investor for the past eight years. With a growth investment mindset, Anndy strategically demonstrates this in the companies he chooses to be involved with. He believes that what he is doing through blockchain technology currently will revolutionise and redefine traditional businesses. He also believes that the blockchain industry has to be “redecentralised”.

j j j